Call of Duty: Warzone Season 3 review – a huge step in the right direction

Significant changes to Verdansk and weapon balance have put Warzone back on track, but there are still some kinks Raven Software needs to iron out to make Warzone Season 3 the best yet.

After months of leaks and theories surrounding the nuking of Verdansk, it was an exciting week when that prospect finally became reality.

Fortnite and Apex Legends have done an amazing job in creating live events and shaking up the map between each season but Warzone’s season updates have felt severely lacking, with Cold War x Warzone Season 2 being a particularly low point.

The community’s frustration with the game appeared to come to a head in Season 2, with broken weapons completely changing the game, and lackluster map changes causing burnout.

However, almost all of these concerns have been addressed for Season 3, and the game is in the best place it’s been in for months. Here’s our full review of Warzone Season 3.

Verdansk ’84

Warzone Season 3’s launch was a mixed bag. While the End of Verdansk Part 1 and Part 2 game modes were fine, server queues and crashes ruined the excitement of the event for many. Even when these events had concluded, many players still couldn’t queue into matches of Verdansk ’84.

Players were equally excited to see the back of the original Verdansk and disappointed that there was no ‘new’ map, and the leaked Ural Mountains certainly did nothing to help this.

While everyone could agree that a brand new map would have been nice, it didn’t take long to realize that Verdansk ’84 is a breath of fresh air.

Warzone Verdansk '84

It really feels like Raven took a step back and worked on everything frustrating about the original Verdansk. Buy Stations that were out in the open have been tucked into new spots, ‘dead space’ has been filled with interesting POIs, and the muted color palette has been given some much-needed color.

Farm and Dam were never fantastic landing spots, but Summit and Standoff have made these areas more interesting and well-worth landing in. Rotating from location to location is more engaging, and the new color palette and changes have made many of the campier buildings more difficult to defend.

And we can’t begin to describe how much better the new Gulag is. No 50/50 gunfights at the start, hardly any head-glitches to abuse, and (so far) no fists has infinitely improved the game and made being eliminated less of a…

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